Return to site

Xcom 2 wounded mod

broken image
broken image
broken image

HALFCOVER_DMG_REDUCTION_MAX=4.0 FULLCOVER_DMG_REDUCTION_MAX=6.0 Whether to use damage reduction for explosives such as grenades. for those who don’t want to see a cactus absorb an entire sectopod cannon blast. HALFCOVER_DMG_REDUCTION_MULT=0.5 FULLCOVER_DMG_REDUCTION_MULT=0.5 These can be used to cap the DR when the above values are set. Fractional values are supported and give probabilistic DR (0.5 = 50% chance of 1 DR) HALFCOVER_DMG_REDUCTION=0.0 FULLCOVER_DMG_REDUCTION=0.5 These multiply the incoming damage and add to flat DR.